Showing posts with label About Games Review. Show all posts
Showing posts with label About Games Review. Show all posts

Thursday, November 12, 2009

Force Unleashed Sith Ed. Review




The first sign that Star Wars: The Force Unleashed is a mediocre port comes as soon as you boot up the game: you can’t navigate the menus with a mouse. On its own, this isn't an awful fact, but it's an omen of bad things to come. Aside from resolution and brightness options, there are no visual options to tweak. There is no antialiasing and no way to enable it. And frame rate troubles will haunt your every saber swing. It's too bad that so little respect was shown for the platform--and to those that will spend money on this product--because the underlying game is rather good. As Darth Vader's secret apprentice, you slice through grunting Rodians with your glowing lightsaber, go head-to-head with slobbering rancors, and punt jawas into the distance as if they were pigskins. You might be lucky enough to avoid this troubled port's technical flaws and experience the full pleasures of The Force Unleashed, but be warned: Picking up a copy of this physics-heavy action game is one gamble that may not pay off.

The Force Unleashed's main campaign is the same as the one that appeared on consoles in 2008. For more details, check our full review of that version, as all of the ups and downs of the original release still hold true. When the action comes together, it's hard to stifle your excitement. As Galen Marek, aka Starkiller, you execute your foes by carving them up with your lightsaber, using your Force push ability to propel them down corridors and zap them with jolts of Force lightning. The best moments come by way of the Force grip power, which you use to lift objects and foes and fling them around, leaving a trail of death, destruction, and Wookiee corpses in your wake. Unfortunately, the difficulties of the earlier console version are along for the ride, too, such as the imprecise targeting that makes it too difficult to pick up the object you intended. Thankfully, the keyboard and mouse controls don't usually add more to the frustration, and they do a good enough of job of letting you chain your powers together during most battles. The fixed-camera boss battles, which are more comfortably played with a controller, are an exception. As a result, you'll probably want to stick with a gamepad for the most consistently rewarding experience.

Sadly, technical problems may hinder your chances for enjoyment. On two out of three test systems--all of which exceeded the game's recommended hardware requirements--we encountered performance issues that heavily interfered with the experience. The frame rate was wildly inconsistent, taking huge dips whenever there was a lot of action onscreen, and on one system, frame rate troubles were accompanied by snaps and crackles in the audio. Should you run into visual issues, there is no way to adjust graphics settings to improve the game's performance. The Force Unleashed allows you to only adjust the display resolution and brightness levels, so forget tweaking your lighting and anisotropic filter settings. Even if you can run the game without trouble, you'll lament that the widescreen cinematics are stretched on a monitor with a 4:3 aspect ratio. It's a shame that these issues will overshadow some absolutely excellent art design for so many players. Environments like the robot graveyards on Raxus Prime look fantastic, and swirled, stylized textures add fantasy flair to the overall look. The visuals won't blow you away when compared to other PC games, but they have plenty of dramatic appeal.

This edition of The Force Unleashed includes three stand-alone missions, two of which were released as downloadable content for the original console version. The Jedi Temple mission is excellent, pitting you against large groups of foes that will have you on the move and exploiting every Force power to its fullest. It drops you right into the action from the outset and maintains a high level of excitement, particularly during a thrilling battle against a crowd of droids. A few puzzle sequences help break up the tempo to keep the mission fresh, and lots of destructible objects make the action seem especially explosive. The visuals are lovely--in keeping with the best levels from the main campaign--and some ethereal music plucked from the Star Wars library makes one sequence feel, appropriately enough, otherworldly. The second of these missions takes place on Tatooine and features familiar characters, as well as more great art design. There are also a couple of fun boss fights and an intriguing alternate-history story. For more information, check out our review of the Tatooine Mission Pack.

The final additional mission was not available as console DLC and is exclusive to the Ultimate Sith Edition. Compared to the other stand-alone journeys, this mission on Hoth is a disappointment--though not from a story perspective, thanks to a fascinating ending that will give Star Wars fans an opportunity to munch on all sorts of non-canon fodder. The gameplay is less compelling and involves moving from one ice cave to the next, chopping and zapping rebel soldiers and wampas. The action is broken up only by a couple of boss battles and a few light puzzle elements. The mission is fun, but its predictable pace and bland level design hinders it from reaching the heights of the other It's a wonder that Star Wars: The Force Unleashed: Ultimate Sith Edition for the PC was released at all considering the insignificant effort that seems to have been put into it. Even in the realm of sloppy ports, this one seems particularly egregious, considering its almost total lack of visual options and performance troubles. It's unfortunate that this version feels so rushed because in spite of the core game's scattered flaws, it's an ultimately enjoyable adventure that tells a great story populated by memorable characters. Alas, if you're a PC enthusiast who is tired of rushed console ports, The Force Unleashed is another game to add to that ever-growing list.

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Wednesday, November 11, 2009

League of Legends Collectors Pack Review




Have you ever had the feeling that you paid good money for a game that's still in the beta-testing stage? As of this writing, if you buy the $29.99 retail edition of League of Legends: Clash of Fates, you are paying for features that you receive not now, but later. For now, what you get in the retail box is exactly the same as the freely downloadable version, which is a sparse package. Yet you shouldn't dismiss League of Legends outright, for while it clearly appeared on store shelves before it should have, you'll still get enjoyment from this fast-paced strategy game. If you've played the immensely popular Warcraft III modification Defense of the Ancients, you'll already have a basic understanding of what League of Legends offers: an addictive team-based experience that never plays the same way twice. It's a good thing matches are a total blast, given the number of not-yet-implemented features. Developer Riot Games promises these features are coming, but for now, be aware that what you're paying for is highly entertaining but not yet a complete game.

League of Legends is easy to learn, though this isn't to say that newcomers will immediately grasp every nuance. At the start of each match, you choose a champion, join a team of up to five players, and set out to destroy the opposing team's central structure, which is called the nexus. However, your real-life foes are not the only obstacle to becoming a true legend: The routes that lead to the enemy's nexus are defended by powerful turrets that are quick to dispatch you if you let your guard down for even a moment. This is where minions come in. A stream of AI-controlled units is frequently released from your base, and by assisting their charge down their predetermined lanes, you can more easily take down the towers--and players--that stand in your way. The click-heavy, Diablo-esque gameplay is simple enough, but the subtleties take time to master. You'll need to learn how to use minions to your advantage, when to push the lane (that is, aggressively charge forward) and when to pull back, and how to best utilize the strengths and weaknesses of your chosen champion. Matches are tense and exciting because there is little to no downtime. The action is quick to get started and the opposition isn't about to let up, so be ready to give each match your full focus.

Successfully fending off an attack means more than just frantically clicking on your enemies. Your champion levels up during the match, and in turn, you earn and improve your four primary skills (you also have a fifth passive ability). These skills determine the role your chosen champion plays during the match. Corki, a mustachioed gnome that flits about in a gyrocopter, is good for crowd control, enhancing his ranged fire with additional machine-gun rounds and area-of-effect attacks. Annie is a creepy little girl who flings fireballs at targets and summons her pet bear to assist in battle. While champions don't have the varied skill trees featured in Demigod, a similar Defense of the Ancients-inspired game, the large number of characters offers more general diversity, and almost all of them are great fun to play. Further diversity comes from the in-game item store, where you can spend gold you earn during the match on equipment and consumables that improve your health regeneration, enhance damage resistance, improve your speed, and much more. If you're confused by the number of items available, don't worry: The game offers smart suggestions based on the champion you choose.

League of Legends is a multiplayer-focused game. You can practice offline, but even new players aren't apt to be challenged by the pushover AI, which comes in only two difficulty levels: noob and easy. You'll want to join online games as soon as you can, and the matchmaking option lets you find other players who are theoretically around your level of ability. Yet even during your initial games, you're likely to face experienced players who are familiar with the formula's subtleties and are not afraid of vocalizing displeasure with a teammate's performance in--er--profane ways. Thankfully, if you've never tasted this particular game recipe, a tutorial level will introduce you to the basics, including one of League of Legends' unique additions: brush. You can hide in brush to conceal yourself from enemies, and good teams will use it to set up effective ambushes. Like Demigod, League of Legends does not feature any kind of single-player campaign, but online play is buttery smooth and finding a match is quick and easy.

League of Legends' core gameplay is an excellent take on a formula that's growing in popularity. However, the retail product is not a good value--at least, not yet. The game is freely downloadable, and a player store (not to be confused with the in-match item store) is set to go live later this month. At the store, you will be able to purchase champions and champion skins, as well as runes, which can be slotted in a rune book to further enhance your battle potency. The retail box includes 20 champions unlocked from the start, four runes, and $10 in store credit--$10 that you can't yet spend. Right now, the lack of a store means that the rune book is unusable, and because all 40 champions are temporarily available for the initial launch period, the value of the retail box is based around future features, which is a questionable and confusing pricing strategy.

Much of League of Legends' value, in theory, will stem from the so-called "metagame." Players, known as summoners, will level up and earn points to spend in the player store (again, features not to be confused with the leveling and purchasing performed during matches). The value this metagame will offer, however, is unknown. Due to the store's absence, the only metagame benefits to leveling up are points that can be spent on masteries, which are universal branching perks similar to talent trees in online role-playing games. In other words, if you buy League of Legends now, you're buying a game that is effectively still in beta testing. The slim selection of maps further makes League of Legends feel stripped down. While the map selection screen makes it clear that more arenas are planned, there are currently only two maps on which to play, though one of them comes in two varieties--summer and winter. The other arena is still labeled as a beta map, and is not available in matchmaking play, only in offline and hosted matches.

At least Defense of the Ancients refugees will feel at home on those few maps, which are obviously inspired by Warcraft III's colorful art design. League of Legends is a good-looking game, not because it pushes the capabilities of modern graphics cards, but because its vivid color palette and stylized environments jump right off the screen. Exaggerated animations give champions a lot of personality, while spell effects are vibrant without being distracting. Most importantly, the game runs smoothly and maintains a consistently high frame rate. The cartoonish look is further enhanced by hammy--and only occasionally annoying--champion quips, along with fitting sound effects and music cues.

In its current form, League of Legends' patchwork of features has yet to be stitched into a finished product. The clear focus and passion of the development team have instilled a lot of faith within the game's dedicated community, but in this case, promises come with a price tag. Taken on its own terms, League of Legends is a rousing and addictive skeleton of a game that isn't yet ready for prime time.

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Machinarium Review



Machinarium's robotic hero is one of the year's finest leading men: He's dedicated, resourceful, and oozes charisma--yet he doesn't speak a word of dialogue. Nor, for that matter, does anyone else in this traditional point-and-click adventure game. Yet in spite of their vocal silence, Machinarium's mechanical inhabitants communicate more effectively than many of the wordiest game characters, using often hysterical gestures and diagrams within speech bubbles to clearly establish their roles in the world. These delights are further enhanced by enchanting visuals and quirky music that immediately provide a sense of place and personality. Moreover, the puzzles that provide the bulk of the gameplay are excellent, and a few of the brainteasers are tough and clever enough to tax the noggins of even the most seasoned adventurers. In spite of a few missteps, such as a painful action-oriented sequence near its conclusion, Machinarium is a great game that makes an age-old genre feel fresh again

It won't take you long to be drawn in by Machinarium's beautiful 2D visuals. This world of rusting robots and intricate machines is drawn in clever, quirky strokes. A hulking guard coddles his inoperable teddy bear, seeking out batteries for his friend in front of an orange-hued industrial landscape. Cobwebs stretch between winding pipes that lead to no discernible place and have no discernible purpose. Aging brown buildings are weathered by jagged cracks and dull stains while distant leaning towers covered with rivets and antennas spew smoke into the atmosphere. A wonderful clinkety-clank soundtrack enhances the mechanical mood with its alternately tuneful and discordant strains. This isn't really a place you'd want to live, but it's a place you believe robots would want to live.

And what characters these robots are--expressing devotion, boredom, and frustration through deft animations and cute-but-sparse sound effects. One woman (if she could be called that) protects herself with an umbrella while wheezing into a whistle, apparently seeking an unseen taxi. A trio of street musicians toots and bangs on the corner, much to the dismay of the unhappy tenant in the apartment above. And then there's your own character, an unlikely hero seeking to be reunited with his one true love. It's a simple journey, but the spirited protagonist is so lovable that every step closer to your goal feels like a big triumph. A few wonderful visual touches add extra poignancy. For example, in one section, the screen goes dark and you see only a few prison cells, which makes the scene feel claustrophobic. Machinarium often manipulates your monitor's real estate in this manner, and not only is this trick effective, but it also makes the fuller environments that follow feel even more spacious.

As with most point-and-click adventures, your progress is hindered by a number of brain-busting puzzles, but Machinarium tweaks conventions enough to be fun even for adventure veterans. You can't just hunt for pixels, but you must maneuver your bot within reach of the interactive object. Environments aren't loaded with interactive knickknacks and your movement is limited, so this is rarely a chore. Most object-based puzzles are clever and intuitive. For example, you'll obtain a metallic mutt for the umbrella lady by moving a floating oil drum near the dog and luring it over with a few drops of the stuff. (Well, there's more to it than that, but you should figure out the specifics on your own!) Sometimes you'll have a few items in your inventory at once, but it never gets cluttered: Once you're done with an object, your good-natured pal just tosses it aside in an adorably dismissive gesture. You'll also encounter some shape-manipulation and pattern-recognition puzzles, with a few tough ones toward the end of the game. Your gray matter is in for a good workout, yet while many of these puzzles are difficult, most can be worked out with clear thinking and a little patience.

If you do run into trouble, Machinarium's excellent two-tiered hint system is there to lend a helping hand. You can click a button and get a quick illustrated hint of your general objective--or you can click another button to view an entire diagram outlining the steps you need to take. In order to view the more elaborate hint, however, you have to endure a little side-scrolling shooter minigame. The minigame isn't awful, but it isn't very good either, though you might see it as an appropriate way of discouraging you from seeking frequent assistance. A few other arcade-style minigames are unavoidable, including an annoying and overly long sequence in which you maneuver a minuscule avatar around a seemingly endless maze of 2D corridors, shooting at other little specks. Machinarium's other flaws are much less significant. For instance, once your rambunctious robot is on the move, he'll continue to move until he's reached the next predesignated stop. And the Flash technology powering the game leads to a few minor annoyances as well, such as the game not filling your entire screen.

Those quibbles are small blemishes in an inventive and endearing adventure that will have you rooting for the good guy and sneering at the bullies that have caused him so much trouble and heartache. Machinarium, much like its personable protagonist, has a big heart and a plucky attitude that will win you over. Like the best games in the genre, it will excite your eyes and ears, but more importantly, it will stimulate your psyche.

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Monday, October 12, 2009

CITIES XL


CITIES XL™ is the next-generation in city-building games, allowing gamers to develop cities on realistic 3D maps using an incredible collection of unique structures. Would-be Mayors are challenged to create the right combinations of social services, leisure activities, special events and job opportunities within their cities in order to feed, employ and entertain their citizens.Realism will be pushed to the limit with cities that are bigger, more realistic and more sophisticated than ever before.

The game’s optional online features and services will let gamers create interconnected cities on virtual and persistent planets. By combining a fantastic single-player game with the social and multiplayer aspects of an MMO, CITIES XL™ will shape the future of the genre by offering more variety, bigger cities and multiple gameplay layers.

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Operation Flashpoint: Dragon Rising


As the much anticipated return of the genre-defining military conflict title, Operation Flashpoint: Dragon Rising is set to take gamers as close to war as they’ll ever want to get. In a shooter that recreates the brutal reality of the modern combat experience in stunning detail, Operation Flashpoint: Dragon Rising will challenge players to survive the chaos and rapidly evolving situations of modern warfare in a new contemporary theatre.

Players will experience the intensity, diversity and claustrophobia of a present day conflict from the unique perspectives of an infantry marine and a Special Forces officer, each engaged against the full force of the Chinese PLA on the huge open-world island of Skira. Gameplay simulates an immense conflict between advanced forces and provides unparalleled scope with different military disciplines, vehicles and equipment for players to utilise

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Race On


RACE On will target all PC owners with a bit of petrol in their blood and comes with a very strong selection of new challenging content including the tracks and cars from WTCC season 2008 which turned out to be the best and most competitive championship ever. SimBin has recreated the epic 2008 season down to the smallest detail and now YOU get the chance to show the world who the real champion is. Jump in the car of your favorite racing driver and compete with the best through 12 unique tracks located around the globe including Okayama.

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SAW




Publisher: Konami

Developer: Zombie Studios

Category: Action

Release Dates

N Amer - 10/06/2009

Digital Download - 10/06/2009

Official Game Website

* Also available on: 360
* PS3

Jigsaw has killed your partner and destroyed your life. Now he has trapped you in an abandoned insane asylum that he alone controls. If you can defeat his brutal traps and survive, you may just discover the truth behind what drives this twisted serial killer.

SAW is a third-person perspective, survival horror game based on the SAW film franchise, which has grossed more than $665M worldwide and sold more than 28 million DVDs. The game features many of the deadly mechanical traps seen in the film, as well as terrifying new ones. Players will pit their wits against Jigsaw as they navigate his world in an attempt to evade and escape his gruesome traps, while also struggling against his minions in brutal combat by using weapons found within the environment.

SAW, the video game, is based on a treatment from Zombie Studios and the creators of the SAW franchise, Leigh Whannell and James Wan.
The timeline for the game takes place between the movies: SAW and SAW II, giving the game its own story, yet fitting within the narratives of the movies.

The story centers on Detective David Tapp who awakens in a decrepit, abandoned asylum. He has been captured by his longtime nemesis, Jigsaw. Obsessed with catching this serial killer, Tapp’s mission has consumed him and ruined his family, resulting in divorce, mental imbalance, and abandonment. Worse yet, this frantic hunt destroyed Tapp’s career while he watched his long-time friend and partner get killed by one of Jigsaw’s traps. Now Jigsaw has the upper hand and has captured the detective. Tapp must play a deadly game—the likes of which he has been investigating for years—to escape, and in order to do so he must survive the lethal traps and puzzles that Jigsaw has put in place for him and others. But each victim has a dark connection to Tapp. Will Tapp save them? Can he survive his obsession to find the Jigsaw killer?

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Wednesday, September 30, 2009

Resident Evil 5 Pc Game Review,


Thirteen years ago, Capcom helped revolutionize the action adventure world with Resident Evil, a game that would define an entirely new genre dubbed "survival horror." In the years that followed, the series continued to build upon the standards set by the first game, Then, in 2005, Resident Evil 4 radically departed from its predecessors and broke new ground as a more action-oriented game. Resident Evil 5, the latest offering in the long-running series, expands on the action-heavy formula of its forerunner and is built from the ground up to support cooperative gameplay. Though it can no longer be considered a survival horror game, Resident Evil 5 manages to retain and effectively translate the most important aspect of that genre--tension--into its new mechanics. It crafts a fun, collaborative experience that will keep you on your toes the entire time.
Ten years after the destruction of Raccoon City, former S.T.A.R.S. Alpha team member Chris Redfield is an agent of the B.S.A.A. This paramilitary anti-bio-organic weapons organization travels the globe to seek out and destroy Umbrella Corporation's creations, which have fallen into the hands of terrorists following the collapse of the multinational pharmaceutical company. When Chris gets a tip that a known weapons dealer will be making a big deal in the remote African nation of Kijuju, he heads there to put a stop to it and learn what he can about the mysterious doomsday project known only as Uroboros. Chris is joined by Sheva Alomar, a local B.S.A.A. agent, and together they battle wave after wave of infected villagers, horribly mutated monsters, and even series archnemesis, Albert Wesker.

The core combat mechanics haven't fundamentally changed since Resident Evil 4. The action still unfolds from an over-the-shoulder perspective, certain battles or cutscenes are accompanied by brief quick-time events, and you still have to stop moving to fire your weapon (though you gain a bit more mobility thanks to your newfound ability to walk sideways). Resident Evil 5's slow movement and gunplay take some time to get used to, and folks expecting a run-and-gun game may find the action too sluggish for their tastes. Fortunately, this slowness isn't really an issue within the game, because enemies are deliberate with their attacks and are better handled with a cool head and steady aim. Though the Xbox 360 controller is fully supported, the standard keyboard/mouse combo offers vastly superior aiming precision and control, which makes it by far the better option.

Regardless of how similar the combat in Resident Evil 5 is to its predecessor, the addition of a second character makes encounters feel quite different. Teamwork is necessary to take down more powerful enemies and bosses, and having someone to watch your back goes a long way toward keeping you alive. Furthermore, there have been radical changes made to the inventory management system. The immersion-breaking briefcase from the previous game is gone, and enemies no longer politely wait for you to rummage through your things because bringing up your armory doesn't pause the action. Each character can store up to nine items, and as long as you properly organize your inventory using the simple click-and-drag interface, all of your items are only a single keystroke away, which offers an unprecedented level of accessibility to your gear. It's often necessary to trade items with your partner, and keeping track of who has what at all times is crucial, especially during boss encounters.

Sheva's artificial intelligence makes her a competent companion, though her degree of skill seems to rely more on her armaments than anything else. She is extremely good at using burst fire with a machine gun, for example, but she tends to waste ammo when equipped with a handgun. That said, at no point does she feel like extra baggage that needs babysitting (unlike some of the series' previous companions), and she can hold her own in a fight. Sheva really shines when there's someone else controlling her. Resident Evil 5 supports online co-op play through Games for Windows Live, and exploring Kijuju with a friend greatly enhances both the experience and the fun factor. Every game has the potential to go multiplayer, since other online players can join in on a free-for-all or invite-only basis if your game session is set up to allow this from the get-go.

Despite these conveniences, there are some frustrating hurdles that need to be leaped over before a partner can begin playing. Co-op isn't drop-in, so if someone joins, gameplay is interrupted and immersion is broken to some degree because the player who joined has to sit on the sidelines until the host either restarts or continues on to the next checkpoint. Another major problem is that players' main inventories are isolated from one another, and though you can trade healing items and ammunition, weapons are off-limits for exchange, making some battles more difficult if you're playing with a partner who is not as well equipped as you.

Resident Evil 5 isn't a survival horror game, but that doesn't mean it hasn't learned a great deal from the genre. Tension is the central element of survival horror games, and in the past, tension has been conveyed by the gloomy settings, the sense of isolation, and the frustratingly clunky camera angles and controls. All RE5 does differently is convey this feeling through other outlets. Having a partner introduces new types of tension, because you're forced to rely on each other's support, find ways to manage both of your inventories during battles, and cover larger areas since enemies can appear from almost anywhere. Waves of enemies wax and wane with just the right frequency, and while the brightly lit environments make them less scary, they can be tough to deal with because they attack in large numbers and are smarter, faster, and stronger than their counterparts in previous games. Major encounters and boss fights are doled out with excellent pacing, and since you're never sure what to expect around the corner, you have to remain vigilant.

RE5 is one of the most visually stunning games available, and its huge variety of environments is meticulously detailed in every way. There are lots of large, open areas, and you'll constantly be on the move through them since there are usually so many enemies. In-game cutscenes are top-notch (though sometimes a bit over-the-top), and Chris and Sheva are incredibly well animated, especially their faces. If you happen to have the right collection of equipment, you can also take advantage of Nvidia's 3D Vision technology to experience Resident Evil 5 in stereoscopic 3D. The dialogue is often full of the trademark goofiness found in the series. The voice acting is competent, and when paired with the excellent facial expressions, it breathes a great deal of realism into the characters. Likewise, the fantastic orchestral soundtrack heightens the gameplay with everything from the low-key, ambient tracks that play during downtimes to the frantic, upbeat songs that accompany the massive boss battles.

On the first play-through, Resident Evil 5 lasts about 12 hours, which is considerably shorter than its predecessor. Once you're finished, though, there's still plenty to see and do. There are hidden B.S.A.A. badges scattered throughout most levels to find; you can strive to get better scores or times in each chapter to show off on the online leaderboards; and there are three initial difficulties available with a fourth unlockable. In-game points can be spent on collectible trophies of various characters and enemies, on additional costumes and graphics filters, and on special infinite-ammo versions of guns that you've fully upgraded. The Mercenaries minigame also returns in a format that is very similar to its last incarnation but with support for co-op. While it's disappointing that the Versus multiplayer mode available as downloadable content on the console releases is nowhere to be seen, a new PC-exclusive mode called No-Limit is included. No-Limit pits you against ridiculously huge mobs of enemies but is otherwise identical to the standard Mercenaries mode.

Resident Evil 5 successfully builds on the foundation of its predecessor while taking a drastically different direction. Having a partner introduces new degrees of gameplay depth and dramatic tension that make the game much more exciting to play. Though the slower, more deliberate movement and shooting may not appeal to everyone, this sequel's frequent large-scale battles and co-op play still offer a fun and exciting adventure.

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Wednesday, September 9, 2009

Paris Hilton in Reliance Mobile game


Reliance Mobile has tied up with Gameloft, a U.S.-based mobile games company that specializes in developing mobile games based on world celebrities and Hollywood movies. Gameloft will release in India Paris Hilton’s Diamond Quest, a mobile game based on the life of Paris Hilton.It is the first official mobile game from Paris Hilton, showing the star’s glamorous side and elegance.
Many photos of Paris parading her jewels and hip outfits, plus a photo of a special guest…her famous companion, Tinkerbell the dog!
Rich and classy graphics, dynamic and detailed animation.
A remarkable gaming experience: an entertaining and exciting storyline, lots of bonuses, amusing and assorted additional game modes.
An intuitive gameplay just right for everyone: a detailed tutorial, increasing difficulty, and assistance during the game.

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Tuesday, September 8, 2009

Raven Squad Review


Raven Squad is 90 percent first-person shooter, 10 percent strategy game, and 100 percent bad.

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Friday, September 4, 2009

Hearts of Iron III Review


The Hearts of Iron series has become renowned for being the biggest, most detailed and complete strategic game series on World War 2 ever made. Hearts of Iron 3 will follow that tradition closely while focusing on satisfying veteran players through a multitude of brand new features and systems, including a huge map with more than 14,000 provinces

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The Sims 3 Review


The Sims 3 allows you to immerse your unique Sims in an open living neighborhood right outside their door. The initial feature-set unveiled includes the new seamless, open neighborhood, new Create-A-Sim, new realistic personalities(every Sim is a unique person, with a distinct personality) and new unlimited customization, You can customize everything!

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Dissidia: Final Fantasy Review


Cosmos, the goddess of harmony. Chaos, the god of discord. Reigning from distant realms, the two gods had gathered warriors from all lands to lead them in savage war. Cosmos and Chaos were of equal strength. It was believed the conflict would last forever. However, the balance is now broken. Those who answered Chaos's call created an inexhaustible force. And under vicious attack without relent, the warriors fighting for Cosmos started to fall one by one. The conflict that has continued for eons is now about to end in Chaos's favor. The world has been torn asunder, sinking into a vortex of disorder. As for the few surviving warriors� their fates have yet to be determined.

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Batman Game Review


Batman: Arkham Asylum exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum - Gotham's psychiatric hospital for the criminally insane. Gamers will move in the shadows, instigate fear amongst their enemies and confront The Joker and Gotham City's most notorious villains who have taken over the asylum. Using a wide range of Batman's gadgets and abilities, players will become the invisible predator and attempt to foil The Joker's demented scheme.

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Monday, August 31, 2009

About Wolfenstein Game Review


Video games aren't exactly very innovative sometimes as, when they find a theme they can exploit, developers usually try to run it dry then abuse it some more before migrating to the next “cash cow.” Such is the case with World War II titles, which have appeared ever since the invention of fairly complicated games. It seems that most shooter fans have shot more Nazis than all of the soldiers who participated in that historic conflict.

Among the franchises that made WWII their home is id Software's Wolfenstein. After achieving cult-like status thanks to various titles made for the PC, running on DOS and other older systems, the series is back with the simply titled Wolfenstein, which was released as a joint effort between multiple studios including id or Raven Software and published by Activision. Main character B.J. Blazkowicz is back once more in this game that acts as a sequel to Return to Castle Wolfenstein, and he needs to kill some more Nazi soldiers in order to stop their nefarious plans.

But while this title is one of the first to break the summer drought in terms of games, has it lost its shine after so many other iterations abused World War II? Has the big number of studios involved ruined the whole concoction or has B.J. reached his physical prime? Read on to see our review of Wolfenstein for the PC.

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